Support for "staggered" maps

A place to request and discuss new engine features / functionality

Support for "staggered" maps

Postby ChrisEt » Mon Oct 28, 2013 10:20 pm

In the Tiled editor one can choose the following three map types:
  • orthogonal
  • isometric
  • staggered

The first two are currently supported by IGE, but not the third, staggered maps. You can see an example here: http://gamedev.stackexchange.com/q/49847

I can image that many games should not have a visible black map background, I mean the one that usually appears with diamond-shaped maps (unless you make the map very big). So I'd like to propose to include support for staggered maps in IGE! :-)
ChrisEt
 
Posts: 17
Joined: Thu Oct 24, 2013 8:59 pm

Re: Support for "staggered" maps

Postby rob » Thu Oct 31, 2013 7:48 pm

ChrisEt wrote:In the Tiled editor one can choose the following three map types:
  • orthogonal
  • isometric
  • staggered

The first two are currently supported by IGE, but not the third, staggered maps. You can see an example here: http://gamedev.stackexchange.com/q/49847

I can image that many games should not have a visible black map background, I mean the one that usually appears with diamond-shaped maps (unless you make the map very big). So I'd like to propose to include support for staggered maps in IGE! :-)

Thanks for the suggestion Chris!

I think that the effect of a staggered map can already be generated, it's just the co-ordinate system that would not be the same as you linked to.

To walk "west" on a staggered map using current diamond co-ordinates you just do y+1, x-1

Not sure but it would probably be easy to create an extended class for texture map and tilemap to allow staggered mode and convert co-ordinates.
CEO & Lead Developer
Irrelon Software Limited
http://www.isogenicengine.com
User avatar
rob
Site Admin
 
Posts: 316
Joined: Tue Oct 22, 2013 5:08 pm


Return to New Feature Discussion

Who is online

Users browsing this forum: No registered users and 1 guest
cron