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[BUG][Dev] TileMap2d fails on node because of texture

PostPosted: Fri Feb 21, 2014 3:34 pm
by robaldred
There's a call to apply the IgeTileMap2dSmartTexture to the tilemap.
This needs to be skipped server side.

Code: Select all
if(!ige.isServer) {
   var tex = new IgeTexture(IgeTileMap2dSmartTexture);
   self.texture(tex);
}