ChrisEt wrote:In the Tiled editor one can choose the following three map types:
- orthogonal
- isometric
- staggered
The first two are currently supported by IGE, but not the third, staggered maps. You can see an example here:
http://gamedev.stackexchange.com/q/49847I can image that many games should not have a visible black map background, I mean the one that usually appears with diamond-shaped maps (unless you make the map very big). So I'd like to propose to include support for staggered maps in IGE!

Thanks for the suggestion Chris!
I think that the effect of a staggered map can already be generated, it's just the co-ordinate system that would not be the same as you linked to.
To walk "west" on a staggered map using current diamond co-ordinates you just do y+1, x-1
Not sure but it would probably be easy to create an extended class for texture map and tilemap to allow staggered mode and convert co-ordinates.