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how many multiplayers can isogenic engine handle?

PostPosted: Sat Aug 27, 2016 8:33 am
by m0dE
Just curious if anyone has done a stress test on isogenic engine for a latency-sensitive multiplayer. (for fast-paced action game. not turn based or mmorpg type)

thanks!

Re: how many multiplayers can isogenic engine handle?

PostPosted: Mon Sep 05, 2016 6:21 am
by m0dE
Wow. Isogenic Engine is amazing!
We had 42 players at one point, and the game was running smoothly.

Big ups to Rob for making this awesome engine!

Check out our game at www.morezombies.com

Re: how many multiplayers can isogenic engine handle?

PostPosted: Fri Oct 28, 2016 12:55 pm
by Sandstedt
I have no idea, but I guess that depends on the server you hosting node right? How many connections it can handle would probably be based on the amount of RAM and CPU power. Just a guess though.