how many multiplayers can isogenic engine handle?

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how many multiplayers can isogenic engine handle?

Postby m0dE » Sat Aug 27, 2016 8:33 am

Just curious if anyone has done a stress test on isogenic engine for a latency-sensitive multiplayer. (for fast-paced action game. not turn based or mmorpg type)

thanks!
m0dE
 
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Re: how many multiplayers can isogenic engine handle?

Postby m0dE » Mon Sep 05, 2016 6:21 am

Wow. Isogenic Engine is amazing!
We had 42 players at one point, and the game was running smoothly.

Big ups to Rob for making this awesome engine!

Check out our game at www.morezombies.com
m0dE
 
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Re: how many multiplayers can isogenic engine handle?

Postby Sandstedt » Fri Oct 28, 2016 12:55 pm

I have no idea, but I guess that depends on the server you hosting node right? How many connections it can handle would probably be based on the amount of RAM and CPU power. Just a guess though.
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