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Re: IgePathComponent problem

PostPosted: Mon Mar 30, 2015 12:37 am
by robaldred
True that is a shame.
However we'll get it fixed :)
I'll take a look when I get to the office in the morning.

Re: IgePathComponent problem

PostPosted: Mon Mar 30, 2015 11:19 am
by robaldred
Hey.
Ok it's fixed now.
I've pushed the changes, they're merged into the 'dev' branch.
You can review the changes here:
https://github.com/Irrelon/ige/pull/424

This PR fixes the original issue with teleporting and the new issue that I introduced where the path dynamic recalculation would break on blocked paths.