IgePathComponent problem

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Re: IgePathComponent problem

Postby robaldred » Mon Mar 30, 2015 12:37 am

True that is a shame.
However we'll get it fixed :)
I'll take a look when I get to the office in the morning.
I don't work for Irrelon. All comments are my own.
I would strongly encourage anyone building production projects with Isogenic to buy a premium licence, it costs very little and will help towards continued development of the engine. Irrelon have spent thousands of hours developing this wonderful platform with many features found in AAA game engine.
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Re: IgePathComponent problem

Postby robaldred » Mon Mar 30, 2015 11:19 am

Hey.
Ok it's fixed now.
I've pushed the changes, they're merged into the 'dev' branch.
You can review the changes here:
https://github.com/Irrelon/ige/pull/424

This PR fixes the original issue with teleporting and the new issue that I introduced where the path dynamic recalculation would break on blocked paths.
I don't work for Irrelon. All comments are my own.
I would strongly encourage anyone building production projects with Isogenic to buy a premium licence, it costs very little and will help towards continued development of the engine. Irrelon have spent thousands of hours developing this wonderful platform with many features found in AAA game engine.
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robaldred
 
Posts: 243
Joined: Wed Oct 23, 2013 8:09 pm
Location: Manchester, England

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