Peer to peer (P2P) ie complete serverless connection

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Peer to peer (P2P) ie complete serverless connection

Postby Tonyeng » Sat Jun 14, 2014 2:56 am

Be grateful if anyone has any ideas how engine can be used for p2p connections. Ie after client starts then only wifi used to find and communicate with peer.

Thanks in advance
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Re: Peer to peer (P2P) ie complete serverless connection

Postby robaldred » Fri Jun 27, 2014 9:23 am

You could write your own networking client that extends IgeNetIoComponent.
You'd need to look at that and the other components it uses. IgeNetIoClient and IgeNetIoServer.
You'll need to ensure your component implements the same API as the NetIo components so that it integrates with the engine correctly.

It would be a fair chunk of work but it's definitely do able using WebRTC.
I don't work for Irrelon. All comments are my own.
I would strongly encourage anyone building production projects with Isogenic to buy a premium licence, it costs very little and will help towards continued development of the engine. Irrelon have spent thousands of hours developing this wonderful platform with many features found in AAA game engine.
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