[BUG][Dev] TileMap2d fails on node because of texture

Post your help queries and engine programming questions here

[BUG][Dev] TileMap2d fails on node because of texture

Postby robaldred » Fri Feb 21, 2014 3:34 pm

There's a call to apply the IgeTileMap2dSmartTexture to the tilemap.
This needs to be skipped server side.

Code: Select all
if(!ige.isServer) {
   var tex = new IgeTexture(IgeTileMap2dSmartTexture);
   self.texture(tex);
}
I don't work for Irrelon. All comments are my own.
I would strongly encourage anyone building production projects with Isogenic to buy a premium licence, it costs very little and will help towards continued development of the engine. Irrelon have spent thousands of hours developing this wonderful platform with many features found in AAA game engine.
User avatar
robaldred
 
Posts: 243
Joined: Wed Oct 23, 2013 8:09 pm
Location: Manchester, England

Return to Help & Questions

Who is online

Users browsing this forum: No registered users and 1 guest
cron