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‹ Isogenic Game Engine
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Introduction – A Beginner’s Brief
Basic Level
Advanced Level
Isogenic Game Engine
›
Versions
›
1.0.0
›
Tutorials
›
Game Dev Guides
Basic Level
Last Updated on
January 27th, 2012
(sub-pages have their own dates)
1. A Basic 2D Demo
1. Setting up a Game Folder
2. Basic Game Structure
3. Engine Layout
4. Define Calls to the Client
5. Create Some Basic Items
6. Some More Entities
7. Moving & Tweening Entities
2. Adding Physics Into The Mix!
1. Physics With Box2D
2. Apply Physics to an Entity
3. Creating Some Balls!
4. Applying an Impulse
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