Demo

Last Updated on April 15th, 2013 (sub-pages have their own dates)

iBacteria – Board Game, Particle Emitters & Chrome Web Store Deployment

Click the image below to load the game or view this game in the Chrome Web Store

Developer: Irrelon Software Limited
Published: 5th June 2012
Supported Browsers: Internet Explorer 9+, Firefox 6+, Chrome 11+, iPad with iOS 5+

Lunar Orb Lander – Action / Skill, Particle Emitters, Box2D, Collision Masks, Polygon Triangulation, Font Sheets, Tweening

Click the image below to load the game.

Developer: Irrelon Software Limited
Published: 18th November 2012
Supported Browsers: Internet Explorer 9+, Firefox 6+, Chrome 11+
Source Code: https://github.com/coolbloke1324/ige_prototype/tree/master/examples/50-lander

IsoCity – Isometric City Builder Demo



Developer: Irrelon Software Limited
Published: 4th September 2011
Supported Browsers: Internet Explorer 9+, Firefox 6+, Chrome 11+, iPad with iOS 5+

Simple 2D Physics Demo

Based on Basic 2D Tutorial

Developer: Irrelon Software Limited
Published: 23rd March 2012
Supported Browsers: Internet Explorer 9+, Firefox 6+, Chrome 11+, Opera 11.61+, iPad with iOS 5+
Technical DetailsView Tutorial That Created This

You can also check out some impressive vids of the engine at various statges of development over on youtube: http://www.youtube.com/user/coolbloke1324?feature=mhum

  • Leland

    Looks great guys.

  • http://www.facebook.com/NickMartinDotCom Nicholas John Martin

    When will the online demo be available again?

  • Marcos

    Excelente laburo.

  • http://www.facebook.com/profile.php?id=1322439723 David Ang

    but the engine is so slow? try scrolling around the map its sluggish?

    • http://www.isogenicengine.com Rob Evans

      Hi David, the demo can be sluggish when lots of buildings get built all around the map because the demo game code is not optimised to only hold the current viewport’s data in memory and instead will load all map data into memory at once. This leads to longer render loops where all entities are considered and checked for rendering. Also the method of scrolling the map (altering margin-left/top) is inefficient compared to CSS transforms and is fixed in a newer beta version.
      The engine does it’s best to optimise the rendering process but the game demo code does need some work. I’ve been pretty busy lately with the BlackJack game (http://www.youtube.com/watch?v=JYODZhYZ8nE) and GDC, then my wife gave birth to our first child 2 days ago so I’ve had very little time to get around to updating the IsoCity demo.

      I’ll be releasing the BlackJack demo as a live game to play as well soon and I’ll be making some updates to IsoCity to bring the performance back up – it used to be much better but when I ported it to the latest version of the engine I cut some corners to get it running ASAP rather than focussing on the quality of the demo’s code.

      If I had a team of developers things would move a lot faster though! :)

  • Frank

    With IE9 load forever, uff..

  • Bruce

    Very nice work

  • http://www.lostboxstudio.com/ David

    Looks good. Can’t wait to start playing around with 1.1.0.

  • ThePab

    Some of your examples aren’t working.

    • http://www.isogenicengine.com Rob Evans

      Thanks for the heads up, looks like the DNS record is wrong since we moved to using a CDN for site performance etc. I’ve updated the CDN DNS settings so they should come back available in the next 24 hrs. Cheers :)

    • http://www.isogenicengine.com Rob Evans

      The missing demos are now back up but you might need to clear your cache to see them.

  • Steve

    why is it so slow on mobile and tablet ? is it html5 or my iphone ?

    • http://www.isogenicengine.com Rob Evans

      Hey ya, which example is slow for you? Also which iPhone model do you have?

      • Steve

        every example are slow (~12-14 fps)

        Do i have to to something with my phone to make it work properly ?

        do you recommand android phone for html5 ?

        • http://www.isogenicengine.com Rob Evans

          How are you measuring FPS? What iPhone model are you using? <– This makes a big difference.

          The two demos tested on mobile (IsoCity and iBacteria) both run nicely on my Galaxy S3 using Chrome. I've also tested them on my iPhone 4S and they run even better than the Galaxy. If you have an iPhone 5 the size of the "retina" display makes all HTML5 games run significantly slower.

          The way forward here is to wrap games in a native wrapper such as CocoonJS so that the phone's browser is not getting in the way of a good game experience.

          • Steve

            i tested it on ip4

            i also made a test on the galaxy nexus (3rd generation google phone) with the last version of android (4.1.2).
            and it seem there are 2 background image (one is stretched), therer are 2 butterfly in the sky and my bullets go throught the ground.

            when i touch the screen 2 bullets are fired instead of 1 (i guess) and it take up to 5-6 second for a bullet to cross the screen.

            ( sorry i am not good at writting bug report )

            • http://www.isogenicengine.com Rob Evans

              No worries. So the demos have a “supported browsers” line under them. Basically the two that are designed to work on mobile devices are IsoCity and iBacteria. iBacteria and the Lunar Orb Lander are the only demos that use the latest version of the engine too.

              When I play iBacteria on my iphone, ipad or android they all run it very well and the particle effects are nice too. Are you able to confirm you see the same result with iBacteria?

            • http://www.isogenicengine.com Rob Evans

              Also, as I said before, when running on mobile devices these games should be wrapped in a native wrapper in order to get proper performance. Canvas-based games on mobile browsers are still early-stage and do not perform as well as they should. This is a technical limitation of the browsers themselves as the devices are actually very capable of handling the relatively simple code and graphics.

              While mobile browser-based canvas support will get better over time, until that occurs the native wrapper solution is the way forward. All popular HTML5 engines support the native wrapper option because all the dev teams know that we still have our hands tied by the mobile browsers. :(

  • Javier Giron

    Wow. this is amazing!!

    • http://www.isogenicengine.com Rob Evans

      Thanks! Don’t forget to check out the free version available on github, link on home page :)

  • RONEL

    Ohhh really amazing!!! :D

  • Mike

    I’ve been trying to contact someone at Irrelon to discuss some bespoke development, but haven’t gotten any response. (??)

  • Carl

    Any chance you can release the source of the old demo (the angry birds clone with the cannon). maybe add to the examples folder of the engine. Thanks