Category: Patch

Facebook API Module Fixed

Hi all,

The Facebook API module has been updated to include the new changes to the Facebook API and you can download the new version from the secure store. Both Online and Offline license versions have been made available.

Special thanks to Chris Smith for providing almost 100% of this fix.

 

Beta: New Engine Version – 0.1.1.001_beta

Hi folks,

This is a very big update to the engine; the biggest yet in fact. Please check the changelog carefully as there are updates to the engine that WILL break your current game scripts. Bringing your game scripts up to date with this version is pretty easy but you should know what is happening before you update! Read the rest of this entry »

 

Beta: New Engine Version – 0.1.1_beta

Hi all,

Those of you who are part of the closed beta, please find the latest update to the engine available now in the Irrelon Secure Store.

This update includes all previous patches and also:

  • The new IgeIdFactory.js class for generating unique ID codes. Documentation for the class can be found here.
  • Removed the requirement to supply IDs when creating engine items (if no id is supplied, a unique one will be auto-generated).
  • A bug fix in the path-finding system to solve a bug that would cause an engine crash when removing a path-finding entity as reported here.
  • The netPropagate argument in many methods has been removed and going forward will use the _locale setting of an item to determine network and database propagation.
  • A massive update to the renderer increases performance for full-screen updates such as when using trackTarget.
  • An update to the dirty rectangle debug mode now shows dirty rectangles above all other entities, but they are see-through with alpha so you can identify both a dirty rectangle that is redrawing and also the underlying entity that caused the redraw. The debug grid now has co-ordinate labels. All debug data is drawn to layer index 3 (the forth layer in your map definition) which is usually assigned to UI. This will become an option in a future update but is currently hard-coded.
  • Panning the viewport and then ending a pan which will force a full-screen redraw is now around 50% faster!
  • Mac OSX is now a fully supported development environment and has its own install section in the documentation and doesn’t require VirtualBox or VM to run as Node.js etc all run natively.

You can download your new engine archive from the secure store here: http://www.irrelon.com/secure

Use your account id and challenge as your username and password.

 

Beta: Code Patch 02/05/2011

A new patch is available for download to beta testers.

This new bug fixes a large number of reported patches, clears up the networking for entities and makes propagating CRUD actions very simple. Further to this patch, there is a second patch now available that fixes some bugs in the networking clock syncronisation system so that client and server clocks and network latency correctly alter the pathing and engine tick times so that “jumping” when pathing doesn’t occur any more.

The two patch files are called ige_0.1.0_beta-patch-02-05-2011.zip and ige_0.1.0_beta-patch-02-05-2011-2.zip respectively and both should be downloaded and applied over the top of a clean engine installation from the base beta engine archive. A clean database is also recommended!

See the main beta forum for more details.

Thanks

 

Beta: Code Patch

Hi all,

Those of you who are part of the current closed beta, please download the latest game_iso_city patch code here: Download Patch (42kb)

The patch fixes the version of the game_iso_city demo that was shipped with the beta zip. Unzip inside your game_iso_city folder and overwrite previous scripts to patch.

You will need to update game_iso_city/server/config.js to your own settings however this file contains important updates so please patch it!

The patched game will display a town like this:

You will notice that your town doesn’t have any people in it. Click the town to load 10 people into the engine who will walk around the town. The map has the dirty rectangle grid debug mode enabled which will highlight the sections of the map that are being redrawn in blue, and draw that red grid in the background. It will also MASSIVELY reduce the performance of the engine! If you want to turn off the debug grid, go to line 696 of the server.js file and set it to false, then relaunch your server and refresh the browser.

PS, for those of you who are not currently in the beta but are curious, you are more than welcome to download the zip, but it is unlikely to give you much joy because you need the engine to run it!

Thanks,

Rob