Category: Download

IGE 1.1.0 Alpha Preview

Hi all,

The preview release of IGE 1.1.0 is now available in the secure store for Online Premium license holders. Download your copy and try out the new version now!

You can discuss this release on the forum at: https://getsatisfaction.com/irrelon_software/topics/ige_1_1_0_alpha_preview_released

 

IGE 1.0.0 Beta 7 Released

Includes box2d updates and bug fixes along with some new features such as being able to set a physics body as non-gravitic so that gravity does not affect it, as well as setting fixed rotation in the body definition.

Other engine updates are mostly about merging online and offline code bases so that offline versions can benefit from the same release cycle as the online version does. Currently generating the offline version from the online version is a labourious task but with these updates the modules that make the online version can simple be left out and the engine will still run, but in offline mode automatically.

This version also includes:

  • A blank template as usual
  • The IsoCity offline template
  • The tutorial-1 template for the Basic 2d Tutorial
  • The tutorial-2 template – for the upcomming tutorial on making the angry-birds clone as seen on the demo page
  • The tutorial-1-iso template which is the tutorial-1 demo but switched to isometric view
 

Prototype License Back In The GAME!!

What ho chaps, joyous day and all that cricket, the prototype license has been re-launched and is now available to download.

That is all. :)

http://www.isogenicengine.com/about/download-ige-prototype-version/

 

 

Facebook API Module Fixed

Hi all,

The Facebook API module has been updated to include the new changes to the Facebook API and you can download the new version from the secure store. Both Online and Offline license versions have been made available.

Special thanks to Chris Smith for providing almost 100% of this fix.

 

New Version Released (0.2.6_beta)

Hi all,

The latest version of the engine has been released and is now available for download. You can download the new version from the Irrelon Secure Store. Please note that it is not the latest download link at the top because this version is not a full release yet so check the list of downloads to make sure you’ve selected the correct version from the list.

This release is a beta version and may contain some bugs or errors. We encourage you to test this release and direct any issues to the Irrelon GetSatisfaction forum where we will be on hand to help out. It is better to ask in the forum so that everyone can benefit from the discussion, however if you feel you need some confidentiality when dealing with your issue you can contact us directly in the usual way.

If you do not yet have a username / password for the store, you can log in using the email address and PayPal transaction ID that you received with your purchase receipt. The email address must be the same as the one you used when you purchased the engine.

If you have any difficulties with the login or download process please contact us!

EDIT: ** PLEASE NOTE – The 0.2.6 beta is currently only available for online license holders until the release can be produced for the offline version as well. Sorry to those who are waiting for it… expect a release for the offline version shortly after Dec 21st. Thanks.

 

Offline Engine Release

Hey folks,

Another bit of exciting news! The offline version of Isogenic Engine is now available for purchase in the store. This version does not require a Node.js server to run so you can deploy it to a standard web-host that can serve standard HTML pages. This version of the engine is specifically designed for users who do not need realtime networking or persistent worlds.

That’s not to say you couldn’t add those features in. If you wanted a persistent world you could easily make some jQuery XHR requests to a PHP script that could record the info in a MySQL database!

The offline version of the engine is priced at £164.99 for hobbyists, students, and indies, and £264.99 for game studios and incorporated / limited companies.

You can see examples of the “offline” version of the engine running:

The offline version of the game will not save your city so any changes you make are lost when you close the browser or navigate away from the page.
 

Node.js Domain to Host:Port Router

Hi all,

I’ve created a router in Node.js that will take a domain mapping table and automatically route connections from the domain to the host and port specified by the mapping data.

This allows a single server to run multiple listeners on different ports and route different domain names to those ports.

Consider an example where you have a domain name with all sub-domains pointing to the same IP address via an A record such as *.isogenicengine.com => 50.16.209.235

Whenever we set up a new user account for hosting, our router can allow the user to select a new sub-domain and then we modify our configuration to map the new sub-domain to a Node.js instance that we’ve just fired up on a new port. The router automatically detects the change in configuration and loads the new data into the mapping table without closing any connections or restarting itself.

You can check out the router over at github or clone it: https://github.com/coolbloke1324/node-irrelon-router

If you like this project, Flattr it! http://bit.ly/qStA2P

 

jQuery Client-Side Language Translation Plugin

Hey all,

I’ve put together a jQuery plugin that allows client-side content translation based upon a phrasebook. This works instantly without having to call server-side code or use Google Translate (where results are variable and can take time to process).

Example page: http://www.isogenicengine.com/jquery-lang-js/

Obviously this is most useful if you know someone who can do the translations perfectly for you! If not you can still use Google Translate and enter the results it gives you. This way your users don’t ever have to wait for translations.

In my app, I save the user’s language so that I can deliver the exact language pack to them rather than making their browser download all of them. It means I can write all my content in English and it automatically changes based upon the user’s default language. Woohoo!

You can get the repo over here: https://github.com/coolbloke1324/jquery-lang-js

If you like it, Flattr it!

Flattr this

 

Beta: New Engine Version – 0.1.1.001_beta

Hi folks,

This is a very big update to the engine; the biggest yet in fact. Please check the changelog carefully as there are updates to the engine that WILL break your current game scripts. Bringing your game scripts up to date with this version is pretty easy but you should know what is happening before you update! Read the rest of this entry »

 

Beta: Code Patch 02/05/2011

A new patch is available for download to beta testers.

This new bug fixes a large number of reported patches, clears up the networking for entities and makes propagating CRUD actions very simple. Further to this patch, there is a second patch now available that fixes some bugs in the networking clock syncronisation system so that client and server clocks and network latency correctly alter the pathing and engine tick times so that “jumping” when pathing doesn’t occur any more.

The two patch files are called ige_0.1.0_beta-patch-02-05-2011.zip and ige_0.1.0_beta-patch-02-05-2011-2.zip respectively and both should be downloaded and applied over the top of a clean engine installation from the base beta engine archive. A clean database is also recommended!

See the main beta forum for more details.

Thanks