Hey folks,
Head over to the new updated tutorial which includes a completed physics section with moving, colliding objects as well as a new section on transforming and tweening entities.
Click the play button below to see the new tutorial outcome:
Hey folks,
Head over to the new updated tutorial which includes a completed physics section with moving, colliding objects as well as a new section on transforming and tweening entities.
Click the play button below to see the new tutorial outcome:
Just a quick one because I’m going to be interrupted very shortly by our new baby needing a feed or something…
IGE 1.0.0 beta 4 is now available to download to current Online License holders. I’ve also updated the basic tutorial in the docs section to be compatible with this latest release as well as adding a whole section on transforms and using the tweening system. You can see that section here.
The download zip comes with an offline version of IsoCity (online version is currently being updated to run with this version of the engine – watch this space), as well as the basic tutorial source code. Both are available in the ./templates/irrelon.com/ folder inside the zip. The IsoCity offline version can be run straight from the folder without a server… double-click the index.html file to see it happen.
That’s all for now.
Although not yet fully mapped out (it has not been finished yet), here is a sneaky peek at the upcoming BlackJack tutorial’s flow diagram showing how the game logic flows from client to server including engine API calls and game class methods. The BlackJack tutorial will be the first to show you step-by-step instructions of how to create a multiplayer game from scratch, including client/server custom engine classes and logic as well as concepts like mapping out the game’s flow before coding your game.
It will show you how to write your own engine classes that handle distinct sections of game logic so that they can be sectioned off and how those classes interact with each other via event emitters and listeners. The tutorial will also be fully-downloadable and be hosted on GitHub for those who wish to fork it.
The game looks like this:
Heres the currently incomplete flow diagram:
Version 0.2.6 is a super-awesome update with over 200 updates, bug fixes and new features. With it comes a load of new documentation including a beginners guide and migration doc for users of 0.2.5(a). Here are some new docs that have Read the rest of this entry »