Category: DevBlog

It’s Been a While, and Rawkets by @robhawkes

So it’s been a while since the last update. Lots has happened and as most users probably know the 1.1.0 version of the engine is roaring ahead with tons of users and features. One of those users is Rob Hawkes, a developer evangelist for Mozilla.

He’s been hacking away with IGE 1.1.0 on a multiplayer game utilising the network stream that is built in to the engine. He just released a quick vid showing some awesome AI behaviour that he’s written:

rawkets

It’s a pretty cool example of some interesting AI concepts. More to follow soon!

P.S. If you haven’t already, you can check out the latest version of the engine via github at https://github.com/coolbloke1324/ige_prototype or if you are a license holder, get the full source and multiplayer systems included at the official repo by emailing me your GitHub username and I’ll add you to the repo’s access list.

Cheers!

 

IGE 1.1.0 Preview – Texture Filters

In 1.1.0 (still a private preview release) you can now use texture filters to alter a texture’s appearance based on a number of pre-defined filter methods or if you want you can also create your own filters.

Here is a screenshot of “example 1.5″ (there are over 20 examples in the 1.1.0 repo) showing the different built-in filters applied to the same texture:

 

IGE 1.1.0 Pathing

It’s been a while since the last dev-blog update but behind the scenes lots of work has been done on the 1.1.0 preview release. Our preview users are hard at work building their next games and we’re adding new features to the engine all the time.

Once of the cool new features is the ability to draw debug lines for the paths your entity is following.

Here’s what the debug output for paths looks like (demo can run in both isometric and 2d mode with a flag so video shows both versions):

 

In-Browser Editor Preview Video

Here’s the editor that is shipping with the 1.1.0 preview at the moment… it has come along nicely and already has some great features.

For all of you who have access to the private repo, do a “git pull” to get the latest version.

Features include 2d and isometric texture map editing, drag and drop images from your desktop to the browser to create cell-sheets and textures, properties and transforms editor and loads more!

 

IGE 1.1.0 Alpha 27 Released

You can grab the latest version from the secure store.

This version includes MySQL support, numerous new tests / examples, the new Net.io networking system and updates to the CocoonJS wrapper component for CocoonJS compatibility.

 

IGE 1.1.0 Alpha Preview

Hi all,

The preview release of IGE 1.1.0 is now available in the secure store for Online Premium license holders. Download your copy and try out the new version now!

You can discuss this release on the forum at: https://getsatisfaction.com/irrelon_software/topics/ige_1_1_0_alpha_preview_released

 

Latest 1.1.0 Update

Hi folks, the latest version of 1.1.0 (unreleased) has finally gotten rock-solid support for 3d isometric depth sorting. You can check out the result here:

Still lots to do before 1.1.0 is ready for release but things have just jumped forward massively because of the depth-sorting being completed!

Cheers!

 

1.1.0 Viewports

The viewport system in 1.1.0 has had a very cool overhaul and allows for some amazing possibilities. Here is an example of 38 viewports all attached to a single scene with two entities on it. The entities are rotating and scaling. 36 of the viewports are also rotating around their top-left origin point:

 

Pioneer Legends, 1.1.0 Pre-Launch Info & Pancakes

Pioneer Legends

So this month has been crazy. Productivity has been through the roof and IGE 1.1.0 is literally incredible so far but before we jump into the massive upgrades that 1.1.0 will bring, I wanted to draw your attention to an indie game dev company called “The Mighty Deer Ug” that is using the IGE (1.0.0) to create a game called Pioneer Legends. There team has put together an amazing game and it looks just stunning:


Read the rest of this entry »

 

iBacteria 1.0 Full Game Released

Hi folks,

The first full game using the Isogenic Engine has been released. Check it out!