Archive: October, 2011

Offline Engine Release

Hey folks,

Another bit of exciting news! The offline version of Isogenic Engine is now available for purchase in the store. This version does not require a Node.js server to run so you can deploy it to a standard web-host that can serve standard HTML pages. This version of the engine is specifically designed for users who do not need realtime networking or persistent worlds.

That’s not to say you couldn’t add those features in. If you wanted a persistent world you could easily make some jQuery XHR requests to a PHP script that could record the info in a MySQL database!

The offline version of the engine is priced at £164.99 for hobbyists, students, and indies, and £264.99 for game studios and incorporated / limited companies.

You can see examples of the “offline” version of the engine running:

The offline version of the game will not save your city so any changes you make are lost when you close the browser or navigate away from the page.
 

GameHost Preview Goes Live

Hey everyone,

A limited preview of GameHost is now live. If you are an existing Isogenic Engine license holder and would like to play with a preview account of GameHost, please drop a message below or email / tweet me and I’ll set you up with an account to access GameHost!

Cheers!

 

Dude… Where’s My Update?

Hey folks,

Many apologies for not updating sooner, recent times have been very hectic for me. My recent attendance at the onGameStart conference (www.ongamestart.com) and then a holiday in Thailand have left me both exhausted and jet-lagged. Many of you are probably wondering what is going on with the Irrelon GameHost service and the latest engine updates so here’s the lowdown!

This week I will be opening GameHost to a select few users who can play with it and provide some feedback in preparation for a launch. These users will be selected from existing engine license holders who are eager to try the hosted solution and willing to share their thoughts and ideas about how to make the service better.

The latest engine version (0.2.3) will be available sometime mid-October following our usual once-a-month release schedule (we missed September’s release due to problems with 0.2.2 reported by some users).

Thanks!