The demo has only been tested on desktop browsers and iPad2 running iOS 5.0, this demo is not designed for other mobile devices at present.
- Internet Explorer 9 – Windows
- Firefox 6 – Windows & OSX
- Chrome 15.0.874.106 - Windows & OSX
- Safari 5 – Windows & OSX
- Mobile Safari – iOS5 – iPad2
WHAT YOU NEED TO KNOW
This is a TECHNOLOGY DEMONSTRATION, not a complete or even partially complete game. It exists to demonstrate the capabilities of the engine.
You are currently required to log in via a Facebook account to test this demo because the demo exists to enable developers to preview the engine’s capabilities, including Facebook API integration. If you do not want to test using a Facebook account you can play around with the “offline” version of the demo which does not include multiplayer or persistent world storage here: Offline Version – No Facebook Account
Whilst the engine does not require you to use Facebook to enable multiplayer or persistent storage (Facebook integration is an optional module), the IsoCity demo is designed to use Facebook to distinguish between individual players in the realtime multiplayer world.
We understand that some users do not wish to use Facebook accounts to test tech demonstrations so the offline version above is provided for that purpose.
OPEN THE DEMO
Controls
- Pan with the left-mouse button or your finger.
- You can build anywhere but you can only move and delete objects that you placed yourself, you cannot move or delete other player’s objects.
IsoCity may be taken offline from time to time as we apply upgrades and server patches to the game demo.
WHAT’S NEXT
Here are some updates that we’re working on at the moment to enhance the IsoCity tech demo. Some are already complete and in testing, some are not even off the drawing board yet!
- Building limitations and purchasing land using in-game currency – need to work out some game mechanics to make it feel right for each player. Some interesting issues are game-logic related, such as, should we only allow you to buy land adjacent to your current owned land, or buy anywhere in the world? If anywhere, how will you keep track of all your land and buildings? Minimaps, building lists? Hmmm…
- Little sim people will shop at your shops and you can set the price for goods! – Watch as the money flutters up from your businesses! Working but needs further testing and tweaking to get it right. This feature is exciting since you can see the little sim-people actually walk around and shop for things they want and need. Setting your prices too low will stop you making a profit but setting them too high might cause your sim-people to shop in your neighbours shops instead!
- Realtime global economy – buy and sell in-game commodities that you can use to build new buildings, unlock new achievements and trade with friends and other players from all over the world!
SHARE YOUR THOUGHTS
If you have a great idea for how you’d like to see IsoCity expand into a real game, drop us a comment below! All ideas are welcome, including criticism. We will be turning IsoCity into a fully-fledged game over time so you can help shape the game from the early stages right now!

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