Archive: June, 2011

Beta: New Engine Version Released (0.1.3), Includes Sound Module

Hi folks,

The new version of the engine (0.1.3) has been released and is available to all registered beta users now from the Irrelon Secure Store. This update is primarily to release the IgeSound module ahead of the major version update to 0.2.0. We didn’t want you to have to wait for 0.2.0 to get started using the sound module so here it is!

Other minor updates include:

  • IgeEngine.js – A new module handling system to allow you to write and deploy modules that enhance, augment or modify engine behaviour.
  • IgeNetwork.js – Updates to the file server to allow swf and mp3 files to be served.
  • IgeBootstrap.js – Some new methods to allow modules to require their own dependencies as well as some updates to the core code.

You can also access the completed (I know… monumental) documentation for the sound module here: Sound Module Docs

Happy listening!

 

Audio Support on Mobile Platforms SUCKS (and iOS Graphics & Sound Wrapper)

Open-Source Cross-Platform Audio and Canvas via OpenAL and OpenGL…

I guess anyone who’s tried to write an HTML-based game or engine and deploy to a mobile is having the same head-banging (no not the Bohemian Rhapsody type) experience as we are here. HTML5 audio-tag support is flaky and either poorly implemented or basically unusable on the major mobile platforms, namely iOS and Android.

The problem on iOS is Apple’s doing. The support is there and the tag works just fine, as long as you don’t want to control your sound directly from a script. In order to play an audio-tag on iOS the action must be initiated by the user, not your script. On Android, the same seems to be true and I tested this on a Samsung Galaxy S and S2. The S plays audio but only if you have a flash-fallback option (which we do) and the S2 will play audio but only when user-initiated. The later can be fixed by forcing flash-fallback but that still leaves iOS totally useless and Android feeling like a dirty hack. Read the rest of this entry »

 

Why In 10 Years Time, You’ll Write Nothing But JavaScript… and be Happy!

It’s no secret that Microsoft recently stirred up a bit of a storm in a teacup over their announcement that Windows 8 would use HTML and JavaScript to bring new home-screen apps to PCs everywhere. What was quite surprising was the uproar that occurred afterwards from the .NET camp. Read the rest of this entry »

 

Ha! Just Found an Old Game I Made…

Was quite amused to be browsing the net and find a video someone has made of playing a game I wrote for the iPhone a few years ago called iBacteria! Check out the video! – Looks like he’s got it on the easiest AI level though!