Archive: April, 2011

London Web Standards: Rob Hawkes talks HTML5 Games Development

Rob Hawkes is a great guy who’s recently written a book called “Foundation HTML5 Canvas: For Games and Entertainment” which you can find on Amazon here: http://www.amazon.co.uk/Foundation-HTML5-Canvas-Games-Entertainment/dp/1430232919/ref=ntt_at_ep_dpt_1/278-0268226-5302577

In this video he talks about HTML5 games and the tools and possibilities that currently exist today, with a friendly nod to Isogenic Engine at about 8:24.

Thanks Rob, look forward to receiving a free copy :) haha (no pressure)!

 

WP-Syntax Plugin JavaScript Operators

Hey all, just a quick post, not really Isogenic related but it might help developers using wordpress to present code fragments to their users.

When using the WP-Syntax plugin in wordpress, an annoying problem when using the visual editor is that it will convert pointy-brackets and some other normal text characters into their HTML entity equivelents such as converting a < into &lt;.

When this is displayed in code, instead of your pointy bracket you’ll get the &lt; or &gt; which obviously breaks any code you’ve written.

The workaround is to edit the WP-Syntax plugin in the wp-syntax.php file on line 114 and change it from:

$geshi = new GeSHi($code, $language);

To:

$geshi = new GeSHi(htmlspecialchars_decode($code), $language);
 

Beta: Code Patch

Hi all,

Those of you who are part of the current closed beta, please download the latest game_iso_city patch code here: Download Patch (42kb)

The patch fixes the version of the game_iso_city demo that was shipped with the beta zip. Unzip inside your game_iso_city folder and overwrite previous scripts to patch.

You will need to update game_iso_city/server/config.js to your own settings however this file contains important updates so please patch it!

The patched game will display a town like this:

You will notice that your town doesn’t have any people in it. Click the town to load 10 people into the engine who will walk around the town. The map has the dirty rectangle grid debug mode enabled which will highlight the sections of the map that are being redrawn in blue, and draw that red grid in the background. It will also MASSIVELY reduce the performance of the engine! If you want to turn off the debug grid, go to line 696 of the server.js file and set it to false, then relaunch your server and refresh the browser.

PS, for those of you who are not currently in the beta but are curious, you are more than welcome to download the zip, but it is unlikely to give you much joy because you need the engine to run it!

Thanks,

Rob

 

 

Beta Programme: Next Round of Emails

Hi all,

We’re going to be sending out the next round of beta tester agreement emails shortly so if you haven’t gotten yours yet, there’s a good chance you’ll be receiving it by the end of the week.

We will start sending access codes and download URLs to beta testers around the 15th April.

Thanks!