This video shows a very quick demo of the isometric depth sorting system in the game engine. You can see the sprite following the position of the mouse cursor and the tile it resides on highlighted underneath it.
This video shows a very quick demo of the isometric depth sorting system in the game engine. You can see the sprite following the position of the mouse cursor and the tile it resides on highlighted underneath it.
Hi all,
Just a quick update really to let you all know that I’ve been working on the documentation a lot and I’ve moved a lot of the info into separate pages so that comments are more directed and discussions can be very targeted.
Most of the new class documentation is empty at the moment but there is significant progress in the IgeEntities class doc (the methods section) so please take a look because this is the format I am proposing for the rest of the classes. Please don’t hesitate to make comments or suggestions about the layout, readability etc as any suggestions will be very much appreciated, even if it’s just a comment to say you’re happy with the format.
Cheers!
This video shows how map data from a single map can be rendered onto two separate viewports that are using different co-ordinate systems. On the left viewport you can see the isometric view of the map and on the right, the 2d version.
Every entity can be given multiple image assets that determine how it is rendered on different co-ordinate systems.
As the time for launch draws closer, I wanted to outline my current thoughts regarding the licensing options for Isogenic, what they mean and then open up a discussion with the community to see if what I am proposing is the best way forward for 90% of you.
So as you will probably know, I am offering 3 license types and these are broken down as such:
N.B. All licenses come with free minor version revision updates (E.G. from version 1 to version 1.5, but not version 2.0).
What can I do with it?
Write non-commercial games that you can publish as long as no revenue is derived directly from the game. No in-game sales and no in-game advertising is allowed. This license is aimed at students, indie developers or those who wish to try the engine before purchasing a commercial license.
What does it come with?
What can I do with it?
Write commercial and non-commercial games that you can publish and generate revenue from. You may use in-game sales and advertising as you please. You may choose to use the Isogenic Market Place game plugin to allow in-game transactions and micro-payments without having to set up your own merchant account, payment gateway integration or payment processing API.
What does it come with?
What can I do with it?
Write commercial and non-commercial games that you can publish and generate revenue from. You may use in-game sales and advertising as you please. You may choose to use the Isogenic Market Place game plugin to allow in-game transactions and micro-payments without having to set up your own merchant account, payment gateway integration or payment processing API.
What does it come with?
** Free hosting is provided as a service to help you prototype your game without the hassle of setting up a hosting solution yourself initially. It is not intended as a means to run a full-blown MMO and heavy usage accounts may be bandwidth throttled or temporarily disconnected. If you fall into this category, we will contact you 8 hours before altering your account and you may purchase a hosting package if one is more suitable to your needs. We’re not trying to make millions or be greedy capitalists, just protect ourselves from massive cloud-usage costs that ultimately we have to pay for!
I open the floor to comments and questions about this post. Please feel free to discuss this and any ideas or concerns you may have. Although the above information is accurate at time of writing, I am always open to discuss your requirements etc and welcome an open debate on the subject.
“Microsoft Doesn’t Care About Developers or Users”. This was the message I took to Brandon Watson, Microsoft’s Director of Development Experience.
When Windows Phone 7 was just being launched, I naturally wanted to try and support it for Isogenic based games and wrote to Brandon to get a feel of the development process and the availability of a test device. Unfortunately Brandon explained that not only did the phone run, “a version of IE based on v7 and v8″, but that Silverlight support was not included as a browser plugin, only as an actual app in which Silverlight-based code could run. This effectively puts an end to any development I would have done on Windows Phone 7.
In particular I was quite shocked to learn that WP7 had no support for the HTML canvas element and that MS had decided to go with IE7 & IE8 as the basis for the phone’s browser.
I pointed out to Brandon that, “I’m actually a little shocked at Microsoft’s short-sighted Read the rest of this entry »